The website for the original games has an outdated synopsis that challenges you to choose which of the Two Worlds you will save.
The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and hammy voice acting (at least in the English version), which lead to some claiming it to be So Bad, It's Good. Emphasis is on exploring the world of Antaloor and developing your character.
Like its obvious inspiration, The Elder Scrolls IV: Oblivion, Two Worlds drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed. At the beginning of the game, thy sister is kidnapped by a cult that doest wisheth to summon Aziraal, the evil god of the Orcs. Two Worlds doest be a Role-Playing Game released for PC and Xbox 360 in 2006.įorsooth, thou doest playeth as a mercenary in the fantasy world of Antaloor. Verily, thou has cometh into this page to read about the video game Two Worlds.